stuntbikeisland/stunt_bike_island.dcr 10/11/2018 9:24:34 AM Version: 1.70s ========================== STARTUP ======================== 01. Starting up... (frame 1) 02. Enter frame: 1 (frame 1) 03. Run mode = Projector (frame 1) 04. rendererDeviceList = [#directX5_2, #directX7_0, #software] (frame 1) 05. Checking for bad directX version reporting... (frame 1) 06. DirectX version does not contain 10.0.1. (frame 1) 07. DirectX version does not equal '10.0.1'. (frame 1) 08. goProfiler created. (frame 1) 09. goApp.mStateQueue: [#sponsorInit] (frame 1) 10. fcScreenMgr.mInit() (frame 1) 11. cScreenMgr.mInit.ioStage.mRect: rect(0, 0, 640, 480) (frame 1) 12. cScreenMgr.mInit.ioStage.width: 640 (frame 1) 13. cScreenMgr.mInit.ioStage.height: 480 (frame 1) 14. cDatabase.mInit(). Begin... (frame 1) 15. cDatabase.mInit(). End. (frame 1) 16. goApp.mInit() completed. (frame 1) 17. State: -------------------- sponsorInit -------------------- (frame 2) 18. Enter frame: 2 (frame 2) 19. cSponsor.mInit (frame 25) 20. Enter frame: 25 (frame 25) 21. goApp.mStateQueue: [#sponsor] (frame 25) 22. e (frame 25) 23. State: -------------------- sponsor -------------------- (frame 25) 24. Enter frame: 26 (frame 26) 25. Enter frame: 28 (frame 28) 26. goApp.mStateQueue: [#sponsorDispose, #loadingInit] (frame 26) 27. State: -------------------- sponsorDispose -------------------- (frame 26) 28. State: -------------------- loadingInit -------------------- (frame 27) 29. a-1 (frame 35) 30. Enter frame: 35 (frame 35) 31. cTrialMgr.mInit:A (frame 35) 32. cTrialMgr.mInit:B (frame 35) 33. cTrialMgr.mInit:C (frame 35) 34. cTrialMgr.mInit:E (frame 35) 35. a (frame 35) 36. cTimer.mInit(). Begin... (frame 35) 37. cTimer.mInit(). End. (frame 35) 38. b (frame 35) 39. c (frame 35) 40. cInputMgr.mInit(). Begin... (frame 35) 41. cInputMgr.mInit(). End. (frame 35) 42. d (frame 35) 43. goApp.mStateQueue: [#Loading] (frame 35) 44. e (frame 35) 45. State: -------------------- Loading -------------------- (frame 35) 46. mButtonClick: closeWindow (frame 38) 47. Enter frame: 38 (frame 38) ========================== WATCHER ======================== goApp = iState = Loading iStateLog = [#sponsorInit, #sponsor, #sponsorDispose, #loadingInit, #Loading] iVersion = 1.70s ioScreenMgr = iXtra = ibWindowed = 1 iTargetWidth = 640 iTargetHeight = 480 ibScreenResModified = 0 goCursorMgr = iType = finger iCurCursor = finger iCurLocZ = 0 iNewCursor = finger ibIsNotSet = 1 ibCursorLog = [#arrow, #finger, #arrow, #finger, #arrow, #finger, #arrow, #finger] ilRequests = [] ioTrialMgr = iFactorUsed = iMillisRemainingStart = iTimeLeftFileText = goInputMgr = ilKeyCounts = [:] ibPaused = 0 ========================== SYSTEM ======================== [#renderer: #directX7_0, #rendererDeviceList: [#directX5_2, #directX7_0, #software], #currentRenderer: #directX7_0, #modifiers: [#collision, #bonesPlayer, #keyframePlayer, #toon, #lod, #meshDeform, #sds, #inker], #primitives: [#sphere, #box, #cylinder, #plane, #particle], #textureRenderFormat: #rgba5551, #depthBufferDepth: 24, #colorBufferDepth: 32, #hardwareInfo: [#present: 1, #vendor: "Unknown", #model: "????????", #version: "Unknown", #maxTextureSize: [16384, 16384], #supportedTextureRenderFormats: [#rgba8888, #rgba8880, #rgba5650, #rgba5551, #rgba5550, #rgba4444], #textureUnits: 8, #depthBufferRange: [16, 24], #colorBufferRange: [16, 32]]] movie = stuntbikeisland/stunt_bike_island.dcr movieFileSize = 3049543 pathName = F:\Flashpoint Master\Arcade\Games\Shockwave\Games\ productVersion = 10.1 runMode = Projector platform = Windows,32 osVersion = Windows,6,2,148,2, colorDepth = 32 renderer = directX7_0