READ ME 
Future Cop: L.A.P.D.
10/19/98

TABLE OF CONTENTS

1. Installing the game using Autorun
a) Installing Future Cop
b) Hard drive space required for installation
c) If your "Autorun" feature is disabled

2. New options on Install screen after install

3. Direct X
a) Installing DirectX directly from CD (if you skipped it during game install)
b) DirectX 6.0 and supported hardware

4. Uninstalling Future Cop

5. Memory requirements
a) Memory requirements in Windows 95
b) Running the game under stressful Windows 95 conditions

6. Keyboard, joystick and mouse functionality

7. Notes on 3DFX 

8. Notes on D3D Support

9. Notes on Sound and Video Cards

10. Troubleshooting

a) Game pauses during CD access for voice-overs during a mission

11. Network

12. Modem 
a) Initialization strings
b) Baud Rates
c) Establish Connection and Wait for call
d) Call Waiting


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1. Installing the game using Autorun

a) Installing Future Cop
The simplest method of installing Future Cop is to use the "Autorun" feature in 
Windows 95.  Insert the Future Cop CD into your CD-ROM drive.  The game will 
automatically bring up the Install Screen.

b) Hard drive space required for installation
The "Compact" install requires 21 MB of hard drive space.
The "Typical" install requires 200 MB of hard drive space.
With all options selected for the "Custom" install, 360 MB of hard drive space 
will be required.
Additional space may be required for the DirectX 6.0 installation.

c) If your "Autorun" feature is disabled
If for some reason your "Autorun" feature is disabled (It may have been disabled 
by another program, or the "Auto insert notification" may be disabled on your 
CD), you can install the program by running AUTORUN.EXE directly from the root 
directory of the CD.

2. New options on Install screen after install

After you've successfully installed the game in Windows 95, you may notice that 
some of the buttons that were visible on the Install screen (the "Install" 
button, for example) are no longer visible, while others (the "Play" button) are 
now available. This simply reflects the new options that are available. Press 
the "Re-Install" button if you would like to re-install the game (you may have 
accidentally deleted some files, or possibly changed your mind about installing 
the play-by-play files). It will prompt you to uninstall the game and then 
proceed with re-installing it.

See section 4 for details on un-installing. 

3. Direct X

a) Installing DirectX directly from CD (if you skipped it during game install)
Future Cop comes with DirectX 6.0 and will prompt you to install it during 
installation.  If you would like to install it manually, make sure the Future 
Cop CD is in the CD-ROM drive change to the following folder on your CD-ROM 
drive:  

"\DirectX6\DirectX"

 and double-click on DXSETUP.EXE

b) DirectX 6.0 and supported hardware

We recommend that Future Cop be run with DirectX compatible sound boards and 
video cards. While there is a good chance that Future Cop will run with non-
DirectX compatible hardware, you may find that:

  i) Sound quality suffers
 ii) The game runs slightly slower.
iii) The game does not run at all.

4. Uninstalling Future Cop

Use the Uninstall shortcut in the Start Menu. This can be found with the game 
icon on the Start Menu. 
( Usually "Start Menu/Programs/Electronic Arts/Future Cop )

Windows 95 also has an "Add/Remove Programs" Icon in the Control Panel that you 
can use to uninstall the game.

Note: If you have saved some games, a warning of failure to "uninstall all" will 
be displayed as you uninstall Future Cop. You can choose to delete manually that 
file.  The save file will be in the same directory that you choose for installation.

5. Memory requirements

a) Memory requirements in Windows 95
The Windows 95 version of Future Cop requires a minimum of 32 MB of RAM to run.  
If there is more memory available, you should experience better game performance 
in all areas.

b) Running the game under stressful Windows 95 conditions
At Electronic Arts we strive to bring you the best in graphics, audio and 
gameplay.  We are always pushing the envelope of computer performance.

While we have made every effort to ensure that Future Cop multi-tasks with all 
Windows 95 applications, we recommend that you shut down other applications and 
run Future Cop by itself when possible.

6. Keyboard, joystick and mouse functionality

You must use the mouse to navigate the game interface. Click on buttons and 
icons to select modes and options. The keyboard is available to enter 
information when required.  Also, the keyboard is the default way to control
the X-1 Alpha.

Joysticks/gamepads will not operate until you are in a game, except in the 
controller configuration select screen.  To setup your controller, click on the 
"Preferences" button.  Then click on the "Controller Configuration" button.  
Under "Default Input Profiles" select one of the controller options.  Please 
note that these are button configurations, not the name of your controller.  If 
you like, you may change the button configuration to match your personal 
preferences.  When you are done, click "OK".  If your controller does not 
function, please see the documentation that came with it.  Most controllers 
require a separate installation procedure. 

We highly recommend the use of a good 10-button gamepad for in-game play.  

To bring up the in-game pause menus you must first push ESC and then navigate 
with the mouse again.

We advise you to not switch out of the game too often by means of ALT-TAB as it 
may cause problems with your game.

7. Notes on 3DFX 

Cards recommended:
Diamond Monster 3D

Canopus Pure 3D 3DFX

Guillemot Maxi Gamer 3D 3DFX

Orchid Righteous 3D 3DFX

Quantum 3D Obsidian

If you experience palette corruption in the loading screen or in-game and have 
the MS Office Toolbar loaded, try running the game without the toolbar.

Alt-tab has been disabled for 3DFX.

8. Notes on D3D Support

Chipsets tested and supported:

ATI 3D Rage Pro

NVidia Riva TNT

Diamond Stealth 2 G460 (Intel I740)

Diamond Stealth II 220S (Rendition V2100)

Matrox G2-200

Real 3D StarFighter

Nvidia Riva 128 (w/ some issues)

The 3D Setup program, FutureCop/setup/3Dsetup.exe, defaults to D3D support for 
the above chipsets. 
If your card has D3D support and is not one of the chipsets above, the 3D Setup 
program will default to Software Rendering. In some cases, this may run faster. 
However, if your D3D card has 4mb of texture memory (or AGP texturing), you can 
choose D3D support in 3D Setup. Please note that other cards have not been 
tested and may not work with Future Cop. If you experience problems, please 
contact your card manufacturer to get the latest drivers.

9. Notes on Sound and Video Cards

Future Cop is compatible with most standard video and sound cards. 

10. Troubleshooting

a) Game pauses during CD access for voice-overs during a mission

If you are experiencing this problem, you need to have the mission files on your 
hard drive, instead of reading them from the CD-ROM.  Reinstall using the 
"Typical" option.  You can also use the "Custom" option if you select 
"Missions".

11. Network
Running the game on an IPX network with routers
In order for the game to function across a router, IPX networks with routers 
must be configured to route SAP. Also, the machine operating as the game server 
must not be running any other software which is an SAP service (TSRs under DOS, 
some file sharing, print sharing, or other servers under Windows 95).

Once again, we recommend that you contact your network administrator if you are 
experiencing problems.


12. Modem 
a) Initialization strings
If you change the modem initialization string at the Modem Setup screen, the 
changes will be saved when you exit.

If for any reason you would like to go back to the original initialization 
strings, please choose the RESET button in the Modem Setup screen.

b) Baud Rates
Under most circumstances users should set the modem connect speed to 57,600 in 
the Modem Setup Screen.

While this should work with most modems, you may have to experiment to find the 
optimum setting.

c) Establish Connection and Wait for call
ESC can always abort the connection attempt.  The game will also time-out after 
5 minutes.

d) Call Waiting
We recommend that call waiting be disabled as we have experience some problems 
with it during modem games. Specifically, call waiting can disrupt modem games 
already in progress.


